It’s Been Awhile

Greetings again,

It has been a long while since I have updated anything on here. Many thought this was a dead blog. Tis nothing but lies!

Instead, I was focusing my energy on graduation. Graduation involved composing a 20 page thesis. Later, I will be sharing my thesis in parts for you all to read. I am thrilled to be able to share this with many of you.

Another update: I will be moving soon! I will remain in Montana, but will be able to travel to other cities in Montana that host other events for gaming.

Gaming update: Spring Scuffle is coming up! Stay tuned for blog updates on that as well! Thank you Blake for hosting again another epic fighter tournament in Bozeman!

 

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Reflection of Esports Journalism

Well, the past three months been busy with a recent internship of mine. The internship was with a start up called 12up Esports. However, they ended up dropping me a few weeks ago. Ironically, when about a month before hand, I tried to leave to due schedule and time complications maden it difficult to write.

Besides lack of time, the overall time was some what enjoyable. The Skype group chat was filled with interesting individuals, but fitting in was not a thing.

As for the actual writing portion of this internship, it was rigorous and time consuming. The editors wanted perfect articles upon publishing. I understand they have hundreds of articles a day to edit for the site, but everyone writes at a different vocabulary level. Mine is meant for general public. It makes it so everyone can understand what is going on, not just esports fans (because how else is esports supposed to spread when no one can understand the article). That was something I learned in my News and Public Relations course. So, of course it would make sense that I would keep it simple, stupid.

Also, writing within a very small word limit, isn’t quite my style I learned. They wanted hard, fast hitting articles: 150-250 words. I wanted more elaborate and lengthy ones. By lengthy, I mean like 400-600 words. Those kinds of articles is where I feel like news can be properly written. The short ones started to feel like I couldn’t reach out to a larger audience or a general audience. Granted, esports is growing due to the Millennials, but still there are those out there that play the game, but don’t watch the actual esports. Those are the people that require the longer piece, which amazingly is most of the population when you look at the overall numbers of people who play to people who watch the game.

However, there was a lot of learning outcomes for me:

  • Don’t work a full time job, be in school, and have an internship that requires the hours of the prior two.
  • Maintain all of your social media accounts, otherwise you will be spending more time on Google or something trying to figure what’s going on.
  • You must do exactly what they ask, so going against the grain and trying to be innovative is a bad idea.
  • Time management and subject matter mastery is a must. If you don’t have either, you will fail.
  • Journalism will put a strain on all relationships. I hardly answered my phone during this time from parents, other relatives, my best friend, and my significant other. Needless to say, my significant other is happy that I am no longer having a panic attack the minute I get home to get articles done. So, minor relationship victory there.
  • Esports journalism, you might as well be a guy. As a female, your voice is much smaller and most people will be harder on you because of it, judging by the comments on my articles.

 

 

Symmetra Rework Incomming

Today, Blizzard released a Developer Update video. Symmetra is no longer going to be a situational pick! Well, hopefully. 

All of the changes will be hitting the PTR (Public Test Region) soon according to the video. The primary goal: make her fun and improving the quality of life.

There are 4 MAJOR changes coming to her. Plus, a small change to her weapon’s primary ability.

  1. Her Ultimate: Originally, a player would build a nest with turrets and place the teleporter within the turret nest. The teleporter wasn’t taken away. Instead, Symmetra now has 2 versions of her ultimate. The teleporter and now a Shield Generator. YES! A Shield Generator! So, no more giving people shields! Anyways, according to the video the Shield Generator does a couple of things.  It creates a substantial shield to those with in its large radius, ignoring all line of site. The Shield Generator will result in a a focus from the enemy team to seek and destroy the generator.
  2. Teleporter now has more health, part of which is just shield. The evil days of your teleporter health decreasing slowly from the attacks is now over. The survivability of the teleporter increases as the shield regenerates between attacks. So, that whole nest thing, its great now.

    Teleporter will still have 6 uses
  3. That whole giving shields at the beginning of the match chaos is now over! (Praise the lord!) You still have a shield to use, but creativity is encouraged now. The shield’s new name is “Photon Barrier.”This shield is similar to Winston’s kind of. So, Symmetra can now use the shield that moves along a projected track of movement. This enables teams with tanks without shields to have a moving shield to get them past that Bastion or Torbjörn turret in the corner doing lawn mower things to your team.
  4. The turrets. So, along with the stress originally from putting shields on team and placing 3 of 6 turrets in the minute before the game starts is basically gone. Now, Symmetra will start with 6 instead of 3 turrets. Turrets will also stack up to 6 instead of three. The cooldown in 10 seconds instead of 12. The changes to the turrets will encourage a change towards flexibility in Symmetra play along with the ability to disengage in a team fight to put more turrets up or change the turret placement.
  5. This is more of the minor change. Her weapon. The primary ability’s distance was increased a bit. She is still considered a short range character.

What does Blizzard want?

Current Symmetra mains to tell them yes, Great! or no, and here’s why? when it gets launched on PTR.

Occasional Symmetra players: Same thing as current mains, but whether or not you think the changes will increase your play time as her.

The WTF is Symmetra players: Try her out on regular game play and then compare it to the PTR, let Blizzard general thoughts!

Good Luck Symmetra players!