It has been a long while since I have updated anything on here. Many thought this was a dead blog. Tis nothing but lies!
Instead, I was focusing my energy on graduation. Graduation involved composing a 20 page thesis. Later, I will be sharing my thesis in parts for you all to read. I am thrilled to be able to share this with many of you.
Another update: I will be moving soon! I will remain in Montana, but will be able to travel to other cities in Montana that host other events for gaming.
Gaming update: Spring Scuffle is coming up! Stay tuned for blog updates on that as well! Thank you Blake for hosting again another epic fighter tournament in Bozeman!
Well, the past three months been busy with a recent internship of mine. The internship was with a start up called 12up Esports. However, they ended up dropping me a few weeks ago. Ironically, when about a month before hand, I tried to leave to due schedule and time complications maden it difficult to write.
Besides lack of time, the overall time was some what enjoyable. The Skype group chat was filled with interesting individuals, but fitting in was not a thing.
As for the actual writing portion of this internship, it was rigorous and time consuming. The editors wanted perfect articles upon publishing. I understand they have hundreds of articles a day to edit for the site, but everyone writes at a different vocabulary level. Mine is meant for general public. It makes it so everyone can understand what is going on, not just esports fans (because how else is esports supposed to spread when no one can understand the article). That was something I learned in my News and Public Relations course. So, of course it would make sense that I would keep it simple, stupid.
Also, writing within a very small word limit, isn’t quite my style I learned. They wanted hard, fast hitting articles: 150-250 words. I wanted more elaborate and lengthy ones. By lengthy, I mean like 400-600 words. Those kinds of articles is where I feel like news can be properly written. The short ones started to feel like I couldn’t reach out to a larger audience or a general audience. Granted, esports is growing due to the Millennials, but still there are those out there that play the game, but don’t watch the actual esports. Those are the people that require the longer piece, which amazingly is most of the population when you look at the overall numbers of people who play to people who watch the game.
However, there was a lot of learning outcomes for me:
Don’t work a full time job, be in school, and have an internship that requires the hours of the prior two.
Maintain all of your social media accounts, otherwise you will be spending more time on Google or something trying to figure what’s going on.
You must do exactly what they ask, so going against the grain and trying to be innovative is a bad idea.
Time management and subject matter mastery is a must. If you don’t have either, you will fail.
Journalism will put a strain on all relationships. I hardly answered my phone during this time from parents, other relatives, my best friend, and my significant other. Needless to say, my significant other is happy that I am no longer having a panic attack the minute I get home to get articles done. So, minor relationship victory there.
Esports journalism, you might as well be a guy. As a female, your voice is much smaller and most people will be harder on you because of it, judging by the comments on my articles.
Today, Blizzard released a Developer Update video. Symmetra is no longer going to be a situational pick! Well, hopefully.
All of the changes will be hitting the PTR (Public Test Region) soon according to the video. The primary goal: make her fun and improving the quality of life.
There are 4 MAJOR changes coming to her. Plus, a small change to her weapon’s primary ability.
Her Ultimate: Originally, a player would build a nest with turrets and place the teleporter within the turret nest. The teleporter wasn’t taken away. Instead, Symmetra now has 2 versions of her ultimate. The teleporter and now a Shield Generator. YES! A Shield Generator! So, no more giving people shields! Anyways, according to the video the Shield Generator does a couple of things. It creates a substantial shield to those with in its large radius, ignoring all line of site. The Shield Generator will result in a a focus from the enemy team to seek and destroy the generator.
Teleporter now has more health, part of which is just shield. The evil days of your teleporter health decreasing slowly from the attacks is now over. The survivability of the teleporter increases as the shield regenerates between attacks. So, that whole nest thing, its great now.
That whole giving shields at the beginning of the match chaos is now over! (Praise the lord!) You still have a shield to use, but creativity is encouraged now. The shield’s new name is “Photon Barrier.”This shield is similar to Winston’s kind of. So, Symmetra can now use the shield that moves along a projected track of movement. This enables teams with tanks without shields to have a moving shield to get them past that Bastion or Torbjörn turret in the corner doing lawn mower things to your team.
The turrets. So, along with the stress originally from putting shields on team and placing 3 of 6 turrets in the minute before the game starts is basically gone. Now, Symmetra will start with 6 instead of 3 turrets. Turrets will also stack up to 6 instead of three. The cooldown in 10 seconds instead of 12. The changes to the turrets will encourage a change towards flexibility in Symmetra play along with the ability to disengage in a team fight to put more turrets up or change the turret placement.
This is more of the minor change. Her weapon. The primary ability’s distance was increased a bit. She is still considered a short range character.
What does Blizzard want?
Current Symmetra mains to tell them yes, Great! or no, and here’s why? when it gets launched on PTR.
Occasional Symmetra players: Same thing as current mains, but whether or not you think the changes will increase your play time as her.
The WTF is Symmetra players: Try her out on regular game play and then compare it to the PTR, let Blizzard general thoughts!
Blizzard started tempting us with leaks. Those obsessed deciphers and translators work on other hidden leaks. Now, two days ago, the henchmen at Blizzard released her to the public.
Downside, she came with other patch work.The result? Players are now limited to only one character type on each team. It is a race for Sombra in every pick phase. Many players are struggling to play her in a basic game, let alone ranked.
Even though the struggle is real, Sombra has been well received. Many players, like myself, have limited chances to play her. My route… Training center, custom games and Arcade Mode (seriously Blizzard, thank you for the custom game option and Arcade mode). Sombra is currently a very broken character. I would expect the nerf bat to come within the next couple of patches.
Currently, her strongest abilities is invisibility and hacking, not her EMP Ulti. However, I think that like D.Va’s ultimate, Sombra’s ulitmate doesn’t affect those hiding. That doesn’t make any sense for who she is. Instead, Sombra makes up that power with the individual hacking: health packs and characters. Like Zenyatta and his Discord Orb, hacking the right character can change or turn a team fight.
I really like the invisibility. It helps her mobility for fighting; allowing her to create the chaos in the back lines of the enemy team. That Mercy keeping a 15 kill streak McCree alive, no problem. Gone. Also, the part of invisibility causes it to cancel after she gets hit by anything. This makes it not so broken, maybe? I hope that Blizzard, changes it a little so that the enemy team has a hope of seeing her a little. But, Sombra as a character is designed (look at the video on YouTube- “Infiltration”) to be completely invisible to the human eye.
Some current problems that I foresee is her teleport pad. It throws very oddly. I am not sure how to feel about it. Granted most maps have only two levels — three if you take an elevator, play Widowmaker or Phara), Sombra should easily be able to get up to that third level. However, in the training center, where I have been experimenting with that teleport pad, it has been super hard to get it up there to the third level from the first. On the other hand, it encourages the combo-ing of her invisibility with teleportation. Fun fact, the teleportation pad does not need to be fully landed prior to teleporting. Lob it and go. This can increase that mobility factor for her.
Overall, very popular character. Amazingly fun as well!
Link for “Infiltration”: https://www.youtube.com/watch?v=Og5-Pm4HNlI
Fall Brawl brought around 160 players together at the Holiday Inn over the weekend.
Team Entropy gathered at the entry of the tournament, all 8 of them. The Montana based team looked everyone kindly in the eyes and said “Kneel!”
Ok. Not really, but the final placements would show the dominance that Team Entropy had at Fall Brawl. With players like Diego “Jinsei” Arias taking home four Top 3 placements out of the five total tournaments played in. Others like Eloy “Eloy” Arias (brother of Jinsei, the gaming genetics are strong with this family), Tanner “Mr. Toast” Johnson, and Adam “AWE” Erskine placed in Top 3 of their individual tournaments.
Another and new noteworthy player that placed in Top 5 was Andrew “Todoville” Peacock in Street Fighter V. Todoville was invited to join Team Entropy as he fended off bounty hunters in his fabulous suspenders during Fall Brawl.
Others that placed in Top 5 in their tournaments was Eloy and Jinsei.
Overall, most of the team participated in Super Smash Bros. Melee, Project M, and Street Fighter V tournaments.
The rest of the team fought bravely, but fell into the pile of bodies that lie in despair from failure.
However the survival rate was high as the team left Fall Brawl tired from the fighting, yet energized from their wins and a new team member.
You can see Todoville play in Seattle, WA from November 4 thru 6th for the Red Bull Battle Grounds event for Street Fighter V! Drop in, hi. Or watch and cheer loudly. Either would suit our lovely suspender wearing friend. Good Luck TodoVille!
One of the larger winning pot games, $1770, Super Smash Bros. Melee proved to be a challenging bracket at the 2016 Fall Brawl.
Eloy “Eloy” Arias – a 19 year-old senior from Southern California – traveled to Bozeman, Montana to face 70 other players in the Super Smash Bros. Melee tournament on behalf of Team Entropy. Eloy took home third place in a tension filled series. Eloy played Fox through the entire bracket.
Eloy has been playing Fox for about a year. Fox is his main. Considering he is in high school, Eloy is talented at Fox. His secondary character is Sheik.
“There’s lots of timing when you play Fox,” says Eloy after his final match against Eikleman, “That’s where I went wrong with some things.”
Sheik was never a real option for Eloy during the tournament due to his prime comfort pick of Fox.
Not only was tension up during each of the games, a melting pot of emotions was alive during the last four matches of the bracket. “It was very intimidating because you are not used to the environment of the tournament,” describes Eloy, “Since there are so few tournaments far and wide.”
Eloy went undefeated until the winner’s semi-finals to face Eikleman. The round ended 3-2. Eloy was moving on to face Ka-Master in the winner’s finals. With the last few games rotating between three players, Eloy was defeated by Eikleman in the looser’s final 0-3.
At the end of the tournament, Eloy was respectful. Eloy describes the victor of Smash Bros. Melee, Ka-Master, as “insanely good” and “a player that punishes very well.”
Team Entropy had seven top three wins out of the 8 major game events at Fall Brawl. Jinsei took home four of these spots.
Coming to the end of October, many prepare for Halloween. But for one man named Blake Mickatavage, it is more than Halloween. For him, it is helping set up, prepare and host one of Montana’s largest fighting game community (FGC) tournament — Fall Brawl.
Fall Brawl is a weekend event from October 29th thru October 30th. The event will be hosted at the Holiday Inn on Baxter Ln in Bozeman, MT.
There is currently open registration online through Fall Brawl 2016’s Facebook Page. Along with other information on special deals and pricing from the Holiday Inn for players who are coming in from outside of Bozeman.
According to the Facebook page, there are now larger winning pots for popular games such as Super Smash Bros. Melee and Street Fighter V. Super Smash Bros. Melee and Street Fighter V have pots totaling up to one thousand dollars each. There are three other games with winning pots:
Super Smash Bros. for Wii U – $300
Ultimate Marvel vs Capcom 3- $450
Guilty Gear XRD: Revelator: $50
The payouts are going to be based on how large the brackets are for each game. So, the winnings will vary.
Those that want to come and watch are able to enter for free. If you can’t make it there will be two streaming channels available on Twitch.tv as follows:
According to Mickatavage, only about a third of the players register online. So, it is highly recommended that players arrive on time. The doors open at 10am on the 29th. Mickatavage says that those who are paying the door are recommended to show up an hour early prior to their event.
For further information and schedule of events check out the Facebook page at: