Fall Brawl 2016 ended with success. It is now time to scuffle for the Spring Scuffle 2017. Early bird registration is closed. Only door registration remains.
Spring Scuffle will be hosted at the same location as Fall Brawl, the Holiday Inn in Bozeman, MT.
The current lineup for the tournament consists of:
Super Smash Bros. Melee for Gamecube
Super Smash Bros. for Wii U
Street Fighter V for PlayStation 4
Injustice 2 for PlayStation 4
Ultimate Marvel vs Capcom 3 for PlayStation 4
Guilty Gear Xrd: Revelator for PlayStation 4
For Honor – 1v1 for PlayStation 4
Unlike in Fall Brawl, For Honor has been added to the mix. It will be interesting to see the response from players in the 1 versus 1 tournament. Some who have heard of it are unsure if they will attend due to the popularity of For Honor of the pc. Yet, others are excited to see it’s growth such as Blake Mickatavage, host, leader, creator of Spring Scuffle and Fall Brawl.
Some great things come in waves. This ranges from an invitational and an exhibition. Both of these were recently announced. However, finalized details on the invitational have yet to be released by Blake. As for the exhibition, the event is being ran by David Wallace.
The exhibition will consist of a crew battle between Bozeman and Billings. These two cities are already natural rivals. A crew battle seemed mandatory. The game is UMVC3 according to Wallace. “We will be doing the crew battle Waseda style, with as many people as both crews can bring. We hope this will give the rowdy marvel crew plenty of opportunity to get hype and yell, and will settle which town has the best marvel scene in Montana!” according to Wallace in a Facebook post on to Spring Scuffle’s page.
The overall event starts at 8 a.m. at the Holiday Inn in Bozeman on May 20th. It ends, well it will end when we all learn the shuffle. Good luck to all the players coming in to Bozeman! Good luck to all of our local players! Remember you’re not having fun if you’re not being salty a little.
It has been a long while since I have updated anything on here. Many thought this was a dead blog. Tis nothing but lies!
Instead, I was focusing my energy on graduation. Graduation involved composing a 20 page thesis. Later, I will be sharing my thesis in parts for you all to read. I am thrilled to be able to share this with many of you.
Another update: I will be moving soon! I will remain in Montana, but will be able to travel to other cities in Montana that host other events for gaming.
Gaming update: Spring Scuffle is coming up! Stay tuned for blog updates on that as well! Thank you Blake for hosting again another epic fighter tournament in Bozeman!
Well, the past three months been busy with a recent internship of mine. The internship was with a start up called 12up Esports. However, they ended up dropping me a few weeks ago. Ironically, when about a month before hand, I tried to leave to due schedule and time complications maden it difficult to write.
Besides lack of time, the overall time was some what enjoyable. The Skype group chat was filled with interesting individuals, but fitting in was not a thing.
As for the actual writing portion of this internship, it was rigorous and time consuming. The editors wanted perfect articles upon publishing. I understand they have hundreds of articles a day to edit for the site, but everyone writes at a different vocabulary level. Mine is meant for general public. It makes it so everyone can understand what is going on, not just esports fans (because how else is esports supposed to spread when no one can understand the article). That was something I learned in my News and Public Relations course. So, of course it would make sense that I would keep it simple, stupid.
Also, writing within a very small word limit, isn’t quite my style I learned. They wanted hard, fast hitting articles: 150-250 words. I wanted more elaborate and lengthy ones. By lengthy, I mean like 400-600 words. Those kinds of articles is where I feel like news can be properly written. The short ones started to feel like I couldn’t reach out to a larger audience or a general audience. Granted, esports is growing due to the Millennials, but still there are those out there that play the game, but don’t watch the actual esports. Those are the people that require the longer piece, which amazingly is most of the population when you look at the overall numbers of people who play to people who watch the game.
However, there was a lot of learning outcomes for me:
Don’t work a full time job, be in school, and have an internship that requires the hours of the prior two.
Maintain all of your social media accounts, otherwise you will be spending more time on Google or something trying to figure what’s going on.
You must do exactly what they ask, so going against the grain and trying to be innovative is a bad idea.
Time management and subject matter mastery is a must. If you don’t have either, you will fail.
Journalism will put a strain on all relationships. I hardly answered my phone during this time from parents, other relatives, my best friend, and my significant other. Needless to say, my significant other is happy that I am no longer having a panic attack the minute I get home to get articles done. So, minor relationship victory there.
Esports journalism, you might as well be a guy. As a female, your voice is much smaller and most people will be harder on you because of it, judging by the comments on my articles.
Most of us, if not all of us, grew up with the movies Star Wars in some shape or fashion. She made a voice for mental illness and drug problems. She made a voice for strong women acting roles. Carrie Fisher was a fantastic woman.
I would like to take this moment to do a bit of advertising for a t-shirt company I like. They did a great honor to her. Most others are looking at her career, Tee Turtle took note of her voice on psychological problems and drug issues.
“At TeeTurtle, we work every day to provide our fans with unique shirts that represent them. But we never forget that we’re fans too, and just like you we mourn the loss of our cinematic heroes. Today, we wanted to honor a talented, courageous, remarkable woman.
We know that our actions matter, and everything we do makes an impact. As our way of giving back to a brave woman who took a stand for so much, we will donate 20% of every sale of this shirt this week to The Brain and Behavior Research Foundation. We have the privilege of reaching so many people around the world, and we hope this design will remind people of what can be accomplished with courage, honesty, and perseverance. We are honored to be a part of this community with you and humbled by the opportunity to contribute to this cause.” says the company upon the announcement for the shirt design.
So, may the force be forever with Carrie Fisher and that Tee Turtle is able to make a great sum to this cause that few have focused on.
*This was originally published by me on 12up.com, Link at end of Article*
The NA All-Stars team is going to be a wreaking ball if they can synergize by December 8th. Each are gods in their own right or just plain fan favorites.
Although he has World’s expeierence, his numbers aren’t exactly something to squak about. In comparison to his All-Star counterparts, he has one of the lower NA LCS standings, excluding Aphromoo. His win ratios aren’t all pretty and shiny either. He has talent, always plays constitantly and will make high impact plays when the chances arise.
Zaqueri “Aphromoo” Black is back, but not with Doublelift. We may now have a moment of silence for those days. Anywho, Aphromoo is still making big plays with the Thresh Hooks. He is also a fan favorite, rising to the top of the All-Star vote at over 50%. Maybe at the All-Star event we will see some awsome synergy again starting December 8th.
Yiliang “Doublelift” Peng is just simply talented. He has timing and patience down to a science. Although early game bully is his expertise, his late game plays are just as good. Doublelift has shown that he will quickly pick up new ADC champions as needed. I mean look at his YouTube Channel, Jhin everywhere. Even though his comfort picks should always be terrifying.
Kim “Reignover” Yeu-jin is more than just a god. He is a consistant one. However, he changing teams yet again. Maybe that will be affecting his plays that we will see in the All-Star tournaments. However, with the jungle changes well on thier way, Reignover might start using the Rift as a lab. His flexibility is his strongest point, while also being fantasic at his comfort picks (if he even has any).
Seriously, are there any surprises here? Søren”Bjersen” Bjerg is always rocking it on the Rift. He came to us from the EU. Now, he has been living on the NA throne and will continue to do so until SK T1 sends thier mid laner over to join NA. Plus, the guy has some of the highest win-loss ratios in the NA LCS. I mean Zilean. Bjersen recieved over 60% of the fan vote as well for the the All-Stars game.
A friend asked me recently “If you could be in any fantasy universe, which one would it be?”
I find this question particularly puzzling because there are so many factors to consider with in each universe. These factors play a major role in lifestyle, culture, and whether or not you die (I am looking at you Game of Thrones universe). So, I decided to dig in to some of how I choose to develop setting, regions, and culture in my book that I am writing. However, every game, story, or narrative develops their universe differently.
Here we go:
Landscape: I know this might not be much of a first thought, but knowing the terrain and the plants helps a lot. Looking at fantasy films or stories (Lord of the Rings or Avatar [the one with the Blue people]) the interaction they have with the environment and landscape changes how they act. For example, Frodo in the bog/swamp on the way to Mordor. Most places like that are in forested areas, but this shows the effect of evils on land. This challenges their survival across in terms of food and water (I wouldn’t want to go through that bog/swamp, I avoid putting those in my Dungeons & Dragons campaigns). However, landscapes are not limited to what we know in the world of science; there is no limit on creativity,either. Knowing the landscape and your creativity, you can then create the cultures or races (or both) because then we know what kinds of skills these people/ beings would need to survive.
Culture or Race: Every setting either is mono-racial or poly-racial. When I started by novel I decided that there would be a main race, but there would be “lesser” races (as seen by the main race. So, for examples there are the dwarves, elves, and humans. Humans treat elves and dwarves kindly. However, the dwarves and elves are usually a source of tension in party traveling groups or war. So, keep these racial tensions in mind when writing. However, in stories (or TV shows) like Game of Thrones there are regional beings: The North, The South, and The East. This is then further broken down by Houses or Families. This kind of break down is connected to culture. Culture is not limited to what they eat, dress, religion, and weapons. Yes, weapons I think go under culture due to specific parts of history such as the Japanese Samurai, whose katanas defined who they were in terms of class, which was defined by Japanese culture. However, writing advice for a starting point here is to pick one or the other to start with either before or after you choose the type of story or character you want to write about.
Religion: This changes from place to place and person to person. Each author may choose to create symbols for religions in their narrative. However, it isn’t required, even though it might help you develop different cultural interactions between different levels of society.
Weapons: What is common and uncommon? What metals are rare, common, and exotic? Which weapons are unique to each region, race, culture? Which are for formal use and for used for battle? Are there specific fighting styles for those weapons or races? These are some of the many questions you need to ask when creating a world or universe.
These are just starting points for how to develop the setting and characters for your short story, novel, or who knows what else! I hope these help you get some ideas brewing for your next piece!
Today, Blizzard released a Developer Update video. Symmetra is no longer going to be a situational pick! Well, hopefully.
All of the changes will be hitting the PTR (Public Test Region) soon according to the video. The primary goal: make her fun and improving the quality of life.
There are 4 MAJOR changes coming to her. Plus, a small change to her weapon’s primary ability.
Her Ultimate: Originally, a player would build a nest with turrets and place the teleporter within the turret nest. The teleporter wasn’t taken away. Instead, Symmetra now has 2 versions of her ultimate. The teleporter and now a Shield Generator. YES! A Shield Generator! So, no more giving people shields! Anyways, according to the video the Shield Generator does a couple of things. It creates a substantial shield to those with in its large radius, ignoring all line of site. The Shield Generator will result in a a focus from the enemy team to seek and destroy the generator.
Teleporter now has more health, part of which is just shield. The evil days of your teleporter health decreasing slowly from the attacks is now over. The survivability of the teleporter increases as the shield regenerates between attacks. So, that whole nest thing, its great now.
That whole giving shields at the beginning of the match chaos is now over! (Praise the lord!) You still have a shield to use, but creativity is encouraged now. The shield’s new name is “Photon Barrier.”This shield is similar to Winston’s kind of. So, Symmetra can now use the shield that moves along a projected track of movement. This enables teams with tanks without shields to have a moving shield to get them past that Bastion or Torbjörn turret in the corner doing lawn mower things to your team.
The turrets. So, along with the stress originally from putting shields on team and placing 3 of 6 turrets in the minute before the game starts is basically gone. Now, Symmetra will start with 6 instead of 3 turrets. Turrets will also stack up to 6 instead of three. The cooldown in 10 seconds instead of 12. The changes to the turrets will encourage a change towards flexibility in Symmetra play along with the ability to disengage in a team fight to put more turrets up or change the turret placement.
This is more of the minor change. Her weapon. The primary ability’s distance was increased a bit. She is still considered a short range character.
What does Blizzard want?
Current Symmetra mains to tell them yes, Great! or no, and here’s why? when it gets launched on PTR.
Occasional Symmetra players: Same thing as current mains, but whether or not you think the changes will increase your play time as her.
The WTF is Symmetra players: Try her out on regular game play and then compare it to the PTR, let Blizzard general thoughts!